using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Weather { public class WeatherController : MonoBehaviour { public GameObject[] plane; private Renderer[] planeRenderers; void Start() { planeRenderers = new Renderer[plane.Length]; for(int i = 0 ; i< plane.Length; i++) { planeRenderers[i] = plane[i].GetComponent(); } } public Renderer GetRenderer(int index) { return planeRenderers[index]; } } }