////////////////////////////////////////////////////// // MK Glow ICamera Data // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2020 All rights reserved. // ////////////////////////////////////////////////////// using UnityEngine; namespace MK.Glow { internal interface ICameraData { int GetCameraWidth(); int GetCameraHeight(); bool GetStereoEnabled(); float GetAspect(); Matrix4x4 GetWorldToCameraMatrix(); bool GetOverwriteDescriptor(); UnityEngine.Rendering.TextureDimension GetOverwriteDimension(); int GetOverwriteVolumeDepth(); bool GetTargetTexture(); } }