////////////////////////////////////////////////////// // MK Glow Compatibility // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2020 All rights reserved. // ////////////////////////////////////////////////////// using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace MK.Glow { public static class Compatibility { private static readonly bool _defaultHDRFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.DefaultHDR); private static readonly bool _11R11G10BFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGB111110Float); private static readonly bool _2A10R10G10BFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGB2101010); //RenderToTexture and a hdr color format required public static readonly bool IsSupported = _11R11G10BFormatSupported ? true : _2A10R10G10BFormatSupported ? true : _defaultHDRFormatSupported ? true : false; public static readonly bool copyTextureSupported = SystemInfo.copyTextureSupport != UnityEngine.Rendering.CopyTextureSupport.None; /// /// Returns the supported rendertexture format used for rendering /// /// internal static RenderTextureFormat CheckSupportedRenderTextureFormat() { //return _defaultHDRFormatSupported ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default; return _11R11G10BFormatSupported ? RenderTextureFormat.RGB111110Float : _2A10R10G10BFormatSupported ? RenderTextureFormat.ARGB2101010 : _defaultHDRFormatSupported ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default; } } }