using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.InputSystem.UI; using UnityEngine.XR.Interaction.Toolkit.UI; public class LoadPrefab : Singleton { public GameObject VR; public GameObject Screen; public XRUIInputModule XRInputModule; public InputSystemUIInputModule InputSystemUIInputModule; public UnityEvent OnLoadComplete; void Start() { if (SceneTypeManager.Inst.IsVRMode) { Screen.SetActive(false); InputSystemUIInputModule.enabled = false; } else { VR.SetActive(false); XRInputModule.enabled = false; } OnLoadComplete?.Invoke(SceneTypeManager.Inst.IsVRMode); } }