using System.Collections.Generic; using System.Linq; using UnityEngine; public class Display : Singleton { public MeshRenderer display; private Material offDisplay; private Material onDisplay; bool isOnDisplay = true; bool flag = false; private void Start() { offDisplay = Resources.Load("3D Model/fbx/Materials/display/display00"); onDisplay = display.material; } private void Update() { if (!VRInputManager.Inst.gripIsRunning) { flag = false; return; } if (!flag) { flag = true; OnOff(); } } void OnOff() { if (isOnDisplay) display.material = offDisplay; else display.material = onDisplay; isOnDisplay = !isOnDisplay; } }