using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Exit : MonoBehaviour { public void ExitGame() { Application.Quit(); } private void Update() { ExitScene(); } private void ExitScene() { if(Input.GetKeyDown(InputManager.Exit)) { Cursor.visible = true; SceneManager.LoadScene("Mode_Selector"); } } }