using UnityEngine; using System.Collections; public class MirrorReflectionScript : MonoBehaviour { private MirrorCameraScript childScript; private void Start() { childScript = gameObject.transform.parent.gameObject.GetComponentInChildren(); if (childScript == null) { Debug.LogError("Child script (MirrorCameraScript) should be in sibling object"); } } private void OnWillRenderObject() { childScript.RenderMirror(); } }