using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using System; using System.IO; public class Jenkins { [MenuItem("Build/Standalone Windows")] public static void Build() { BuildPlayerOptions options = new BuildPlayerOptions(); List scenes = new List(); foreach (var scene in EditorBuildSettings.scenes) { if (!scene.enabled) continue; scenes.Add(scene.path); } options.scenes = scenes.ToArray(); DateTime now = DateTime.Now; string folder = "Build/"; if (!Directory.Exists(folder)) Directory.CreateDirectory(folder); options.locationPathName = string.Format("{0}/KorailVR.exe", folder); options.target = BuildTarget.StandaloneWindows64; BuildPipeline.BuildPlayer(options); } }