//////////////////////////////////////////////////////
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// MK Glow MinMaxRange //
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// //
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// Created by Michael Kremmel //
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// www.michaelkremmel.de //
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// Copyright © 2020 All rights reserved. //
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//////////////////////////////////////////////////////
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace MK.Glow
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{
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//Attribute for Range
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public sealed class MinMaxRangeAttribute : PropertyAttribute
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{
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public float minLimit, maxLimit;
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public MinMaxRangeAttribute(float minLimit, float maxLimit)
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{
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this.minLimit = minLimit;
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this.maxLimit = maxLimit;
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}
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}
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//Range as struct
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[System.Serializable]
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public struct MinMaxRange
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{
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public float minValue, maxValue;
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public MinMaxRange(float minValue, float maxValue)
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{
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this.minValue = minValue;
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this.maxValue = maxValue;
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}
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}
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}
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