//////////////////////////////////////////////////////
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// MK Glow Compatibility //
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// //
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// Created by Michael Kremmel //
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// www.michaelkremmel.de //
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// Copyright © 2020 All rights reserved. //
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//////////////////////////////////////////////////////
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace MK.Glow
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{
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public static class Compatibility
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{
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private static readonly bool _defaultHDRFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.DefaultHDR);
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private static readonly bool _11R11G10BFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGB111110Float);
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private static readonly bool _2A10R10G10BFormatSupported = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGB2101010);
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//RenderToTexture and a hdr color format required
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public static readonly bool IsSupported = _11R11G10BFormatSupported ? true : _2A10R10G10BFormatSupported ? true : _defaultHDRFormatSupported ? true : false;
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public static readonly bool copyTextureSupported = SystemInfo.copyTextureSupport != UnityEngine.Rendering.CopyTextureSupport.None;
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/// <summary>
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/// Returns the supported rendertexture format used for rendering
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/// </summary>
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/// <returns></returns>
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internal static RenderTextureFormat CheckSupportedRenderTextureFormat()
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{
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//return _defaultHDRFormatSupported ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;
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return _11R11G10BFormatSupported ? RenderTextureFormat.RGB111110Float : _2A10R10G10BFormatSupported ? RenderTextureFormat.ARGB2101010 : _defaultHDRFormatSupported ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;
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}
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}
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}
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