//////////////////////////////////////////////////////
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// MK Glow Spectate Objects //
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// //
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// Created by Michael Kremmel //
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// www.michaelkremmel.de //
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// Copyright © 2017 All rights reserved. //
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//////////////////////////////////////////////////////
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MK.Glow.Example
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{
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public class SpectateObjects : MonoBehaviour
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{
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[SerializeField]
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private GameObject[] _gameObjects = new GameObject[1];
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private int _currentObject = 0;
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public void SwitchObject()
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{
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_gameObjects[_currentObject++].SetActive(false);
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if(_currentObject > _gameObjects.Length - 1)
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_currentObject = 0;
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_gameObjects[_currentObject].SetActive(true);
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}
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}
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}
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