열차 목업의 내부 확인용 프로젝트
smchoi
2024-07-24 ff74c0073046f0e086eb7d355950bda39937c92c
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using System;
using UnityEngine;
 
namespace UnityStandardAssets._2D
{
    public class Camera2DFollow : MonoBehaviour
    {
        public Transform target;
        public float damping = 1;
        public float lookAheadFactor = 3;
        public float lookAheadReturnSpeed = 0.5f;
        public float lookAheadMoveThreshold = 0.1f;
 
        private float m_OffsetZ;
        private Vector3 m_LastTargetPosition;
        private Vector3 m_CurrentVelocity;
        private Vector3 m_LookAheadPos;
 
        // Use this for initialization
        private void Start()
        {
            m_LastTargetPosition = target.position;
            m_OffsetZ = (transform.position - target.position).z;
            transform.parent = null;
        }
 
 
        // Update is called once per frame
        private void Update()
        {
            // only update lookahead pos if accelerating or changed direction
            float xMoveDelta = (target.position - m_LastTargetPosition).x;
 
            bool updateLookAheadTarget = Mathf.Abs(xMoveDelta) > lookAheadMoveThreshold;
 
            if (updateLookAheadTarget)
            {
                m_LookAheadPos = lookAheadFactor*Vector3.right*Mathf.Sign(xMoveDelta);
            }
            else
            {
                m_LookAheadPos = Vector3.MoveTowards(m_LookAheadPos, Vector3.zero, Time.deltaTime*lookAheadReturnSpeed);
            }
 
            Vector3 aheadTargetPos = target.position + m_LookAheadPos + Vector3.forward*m_OffsetZ;
            Vector3 newPos = Vector3.SmoothDamp(transform.position, aheadTargetPos, ref m_CurrentVelocity, damping);
 
            transform.position = newPos;
 
            m_LastTargetPosition = target.position;
        }
    }
}