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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.SceneManagement;
|
| public class Exit : MonoBehaviour
| {
| public void ExitGame()
| {
| Application.Quit();
| }
|
| private void Update()
| {
| ExitScene();
| }
|
| private void ExitScene()
| {
| if(Input.GetKeyDown(InputManager.Exit))
| {
| Cursor.visible = true;
| SceneManager.LoadScene("Mode_Selector");
| }
|
| }
|
|
| }
|
|