using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InputManager
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{
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/// <summary>
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/// 앞으로 이동
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/// </summary>
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public const KeyCode Forward = KeyCode.W;
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/// <summary>
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/// 뒤로 이동
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/// </summary>
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public const KeyCode Backword = KeyCode.S;
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/// <summary>
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/// 왼쪽으로 이동
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/// </summary>
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public const KeyCode Left = KeyCode.A;
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/// <summary>
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/// 오른쪽으로 이동
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/// </summary>
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public const KeyCode Right = KeyCode.D;
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/// <summary>
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/// 아래로 이동
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/// </summary>
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public const KeyCode Down = KeyCode.E;
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/// <summary>
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/// 위로 이동
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/// </summary>
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public const KeyCode Up = KeyCode.Q;
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/// <summary>
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/// 카메라 선택 1
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/// </summary>
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public const KeyCode SelectCamera1 = KeyCode.Alpha1;
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/// <summary>
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/// 카메라 선택 2
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/// </summary>
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public const KeyCode SelectCamera2 = KeyCode.Alpha2;
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/// <summary>
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/// 카메라 선택 3
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/// </summary>
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public const KeyCode SelectCamera3 = KeyCode.Alpha3;
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/// <summary>
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/// 카메라 선택 4
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/// </summary>
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public const KeyCode SelectCamera4 = KeyCode.Alpha4;
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/// <summary>
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/// 카메라 선택 5
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/// </summary>
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public const KeyCode SelectCamera5 = KeyCode.Alpha5;
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/// <summary>
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/// 카메라 선택 6
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/// </summary>
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public const KeyCode SelectCamera6 = KeyCode.Alpha6;
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/// <summary>
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/// 카메라 선택 7
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/// </summary>
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public const KeyCode SelectCamera7 = KeyCode.Alpha7;
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/// <summary>
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/// 카메라 선택 8
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/// </summary>
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public const KeyCode SelectCamera8 = KeyCode.Alpha8;
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/// <summary>
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/// 카메라 선택 9
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/// </summary>
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public const KeyCode SelectCamera9 = KeyCode.Alpha9;
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/// <summary>
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/// 카메라 선택 10
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/// </summary>
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public const KeyCode SelectCamera0 = KeyCode.Alpha0;
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/// <summary>
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/// 자유 모드 선택
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/// </summary>
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public const KeyCode SelectFreeMode = KeyCode.Z;
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/// <summary>
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/// 시나리오 모드 선택
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/// </summary>
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public const KeyCode SelectScenarioMode = KeyCode.X;
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/// <summary>
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/// 다음 시나리오
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/// </summary>
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public const KeyCode NextScenairo = KeyCode.UpArrow;
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/// <summary>
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/// 이전 시나리오
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/// </summary>
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public const KeyCode PrevScenairo = KeyCode.DownArrow;
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/// <summary>
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/// 다음 모델 변경
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/// </summary>
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public const KeyCode NextModel = KeyCode.RightArrow;
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/// <summary>
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/// 이전 모델 변경
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/// </summary>
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public const KeyCode PrevModel = KeyCode.LeftArrow;
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/// <summary>
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/// 나가기 - 모드 선택 화면으로 이동
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/// </summary>
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public const KeyCode Exit = KeyCode.F10;
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/// <summary>
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/// 도움말
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/// </summary>
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public const KeyCode Help = KeyCode.F12;
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/// <summary>
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/// Color Picker 모드(누른 상태에서)
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/// </summary>
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public const KeyCode ColorPicker = KeyCode.LeftControl;
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public const KeyCode HideShowCursor = KeyCode.Escape;
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/// <summary>
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/// 특정 뷰 이동
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/// 왼쪽 컨트롤을 누른 상태에서 동작
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/// EX) LeftControl + SelectCamera1
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/// </summary>
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public const KeyCode SpecialView = KeyCode.LeftControl;
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/// <summary>
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/// 프레임 표시/미표시
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/// </summary>
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public const KeyCode ShowFrame = KeyCode.F;
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}
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