using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.IO;
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public class Jenkins
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{
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[MenuItem("Build/Standalone Windows")]
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public static void Build()
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{
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BuildPlayerOptions options = new BuildPlayerOptions();
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List<string> scenes = new List<string>();
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foreach (var scene in EditorBuildSettings.scenes)
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{
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if (!scene.enabled)
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continue;
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scenes.Add(scene.path);
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}
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options.scenes = scenes.ToArray();
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DateTime now = DateTime.Now;
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string folder = "Build/";
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if (!Directory.Exists(folder))
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Directory.CreateDirectory(folder);
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options.locationPathName = string.Format("{0}/KorailVR.exe", folder);
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options.target = BuildTarget.StandaloneWindows64;
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BuildPipeline.BuildPlayer(options);
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}
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}
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