열차 목업의 내부 확인용 프로젝트
smchoi
2024-07-24 ff74c0073046f0e086eb7d355950bda39937c92c
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using UnityEngine;
 
public class ChairController : MonoBehaviour
{
    public float minX = -2f; // ÃÖ¼Ò X À§Ä¡
    public float maxX = 2f;  // ÃÖ´ë X À§Ä¡
    [Range(0.01f, 0.1f)]
    public float Sensitivity = 0.1f;
 
    private bool isDragging = false;
    private Camera mainCamera;
    private Vector3 lastMousePosition;
    private Vector3 moveDirection;
 
    void Start()
    {
        mainCamera = Camera.main;
    }
 
    public void OnDrag()
    {
        isDragging = true;
        lastMousePosition = Input.mousePosition;
 
        // µå·¡±× ½ÃÀÛ ½Ã À̵¿ ¹æÇâ °áÁ¤
        Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
        Vector3 directionToChair = transform.position - ray.origin;
        moveDirection = Vector3.Cross(ray.direction, Vector3.up).normalized;
 
        if (Vector3.Dot(directionToChair, moveDirection) < 0)
        {
            moveDirection = -moveDirection;
        }
    }
 
    public void OffDrag()
    {
        isDragging = false;
    }
 
    void Update()
    {
        if (isDragging)
        {
            Vector3 delta = Input.mousePosition - lastMousePosition;
            float moveAmount = Vector3.Dot(delta, mainCamera.transform.right) * Sensitivity;
 
            // ¹Ì¸® °áÁ¤µÈ À̵¿ ¹æÇâÀ» »ç¿ë
            float newX = transform.localPosition.x + moveDirection.x * moveAmount;
            newX = Mathf.Clamp(newX, minX, maxX);
 
            transform.localPosition = new Vector3(newX, transform.localPosition.y, transform.localPosition.z);
 
            lastMousePosition = Input.mousePosition;
        }
    }
}