1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
| %YAML 1.1
| %TAG !u! tag:unity3d.com,2011:
| --- !u!114 &-6377978500662273637
| MonoBehaviour:
| m_ObjectHideFlags: 11
| m_CorrespondingSourceObject: {fileID: 0}
| m_PrefabInstance: {fileID: 0}
| m_PrefabAsset: {fileID: 0}
| m_GameObject: {fileID: 0}
| m_Enabled: 1
| m_EditorHideFlags: 0
| m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
| m_Name:
| m_EditorClassIdentifier:
| version: 5
| --- !u!21 &2100000
| Material:
| serializedVersion: 8
| m_ObjectHideFlags: 0
| m_CorrespondingSourceObject: {fileID: 0}
| m_PrefabInstance: {fileID: 0}
| m_PrefabAsset: {fileID: 0}
| m_Name: Hands_solid
| m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
| m_ValidKeywords:
| - _GLOSSINESS_FROM_BASE_ALPHA
| - _SPECULAR_COLOR
| m_InvalidKeywords: []
| m_LightmapFlags: 6
| m_EnableInstancingVariants: 0
| m_DoubleSidedGI: 0
| m_CustomRenderQueue: 2000
| stringTagMap:
| RenderType: Opaque
| disabledShaderPasses: []
| m_SavedProperties:
| serializedVersion: 3
| m_TexEnvs:
| - _BaseMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _Bump:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _BumpMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _Cube:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _DetailAlbedoMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _DetailMask:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _DetailNormalMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _EmissionMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _MainTex:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _MetallicGlossMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _OcclusionMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _ParallaxMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - _SpecGlossMap:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - unity_Lightmaps:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - unity_LightmapsInd:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| - unity_ShadowMasks:
| m_Texture: {fileID: 0}
| m_Scale: {x: 1, y: 1}
| m_Offset: {x: 0, y: 0}
| m_Ints: []
| m_Floats:
| - _AlphaClip: 0
| - _Blend: 0
| - _BumpScale: 1
| - _Cull: 2
| - _Cutoff: 0.5
| - _DetailNormalMapScale: 1
| - _DstBlend: 0
| - _FadeEnd: 0.5
| - _FadeStart: 0.5
| - _Fresnel: 0
| - _GlossMapScale: 1
| - _Glossiness: 0.5
| - _GlossinessSource: 0
| - _GlossyReflections: 1
| - _Intensity: 0.5
| - _InvFade: 1
| - _Metallic: 0
| - _Mode: 0
| - _OcclusionStrength: 1
| - _OutlineWidth: 0.005
| - _Parallax: 0.02
| - _QueueOffset: 0
| - _ReceiveShadows: 1
| - _Shininess: 0.75
| - _Smoothness: 0.75
| - _SmoothnessSource: 1
| - _SmoothnessTextureChannel: 0
| - _SpecSource: 0
| - _SpecularHighlights: 0
| - _SrcBlend: 1
| - _Surface: 0
| - _Thickness: 0.5
| - _UVSec: 0
| - _ZWrite: 1
| m_Colors:
| - _BaseColor: {r: 1, g: 1, b: 1, a: 0.75}
| - _Color: {r: 1, g: 1, b: 1, a: 0.75}
| - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
| - _MyColor: {r: 0.87058824, g: 0.87058824, b: 0.87058824, a: 1}
| - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
| - _ReflectColor: {r: 1, g: 0, b: 0, a: 0.5019608}
| - _SpecColor: {r: 0.50735295, g: 0.50735295, b: 0.50735295, a: 1}
| - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
| m_BuildTextureStacks: []
|
|