열차 목업의 내부 확인용 프로젝트
smchoi
2024-07-31 9fe33c1ae076b0f6501619388e6b4cc872b76f80
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using Unity.VisualScripting;
using Unity.XR.CoreUtils;
using UnityEngine;
using UnityEngine.XR;
 
public class CameraRecenter : Singleton<CameraRecenter>
{
    public Transform head;
    public Transform origin;
    public Transform target;
 
 
    bool isRecenter = false;
 
 
 
    public void RecenterCamera()
    {
        Vector3 offset = head.position - origin.position;
        offset.y = 0;
        origin.position = target.position - offset;
 
        Vector3 targetForward = target.forward;
        targetForward.y = 0;
        Vector3 cameraForward = head.forward;
        cameraForward.y = 0;
 
        float angle = Vector3.SignedAngle(cameraForward, targetForward, Vector3.up);
 
        origin.RotateAround(head.position, Vector3.up, angle);
 
    }
 
 
    //private void Update()
    //{
    //    if (isRecenter) return;
    //    RecenterCamera();
    //    isRecenter = true;
    //}
}