열차 목업의 내부 확인용 프로젝트
smchoi
2024-07-23 891576775c982322c685f6bedae3460ed1116011
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
 
public class ActionDoor : MonoBehaviour
{
    /// <summary>
    /// 애니메이션 실행 여부
    /// </summary>
    public bool Run;
 
    /// <summary>
    /// 애니메이션 속도
    /// </summary>
    public float Speed;
 
    /// <summary>
    /// 애니메이션 목표 회전값(Euler) 또는 목표 좌표
    /// </summary>
    public Vector3 TargetRot;
 
    /// <summary>
    /// 이동 애니메이션 여부
    /// true면 이동 false면 회전 애니메이션
    /// </summary>
    public bool isMove;
 
 
    private Quaternion targetRot;
 
    private Quaternion initRot;
 
    private Vector3 targetPos;
 
    private Vector3 initPos;
 
    private float t;
 
    /// <summary>
    /// 애니메이션 종료 여부
    /// </summary>
    private bool isEnd;
 
    /// <summary>
    /// 애니메이션 종료를 시작값으로(VR에서만)
    /// </summary>
    public bool VREndStart;
 
    void Start()
    {
        if (!isMove)
        {
            targetRot = Quaternion.Euler(TargetRot);
            initRot = transform.localRotation;
        }
        else
        {
            targetPos = TargetRot;
            initPos = transform.localPosition;
        }
 
 
        Initialize();
    }
 
    void Initialize()
    {
        if (VREndStart && SceneTypeManager.Inst.IsVRMode)
        {
            EndInit();
        }
        else
        {
            Init();
        }
    }
 
 
 
 
    void EndInit()
    {
        if (!isMove)
        {
            transform.localRotation = targetRot;
 
        }
        else
        {
            transform.localPosition = targetPos;
 
        }
        isEnd = true;
    }
 
    void Init()
    {
        if (!isMove)
        {
            transform.localRotation = initRot;
 
        }
        else
        {
            transform.localPosition = initPos;
 
        }
        isEnd = false;
    }
 
    public void Play()
    {
        if (Run)
        {
            isEnd = !isEnd;
            t = 0;
        }
 
        Run = true;
    }
 
    void InitValues(bool end)
    {
        Run = false;
        isEnd = end;
        t = 0;
    }
 
 
    void Update()
    {
        if (Run)
        {
            t += Speed * Time.deltaTime;
            if (!isMove)
            {
                if (isEnd)
                {
                    // 초기 회전값까지 애니메이션
                    transform.localRotation = Quaternion.Slerp(transform.localRotation, initRot, t);
                    if (transform.localRotation == initRot)
                    {
                        InitValues(false);
                    }
                }
                else
                {
                    // 목표 회전값까지 애니메이션
                    transform.localRotation = Quaternion.Slerp(transform.localRotation, targetRot, t);
                    if (transform.localRotation == targetRot)
                    {
                        InitValues(true);
 
                    }
                }
            }
            else
            {
                if (isEnd)
                {
                    // 초기 좌표까지 애니메이션
                    transform.localPosition = Vector3.Lerp(transform.localPosition, initPos, t);
                    if (transform.localPosition == initPos)
                    {
                        InitValues(false);
                    }
                }
                else
                {
                    // 목표 좌표까지 애니메이션
                    transform.localPosition = Vector3.Lerp(transform.localPosition, targetPos, t);
                    if (transform.localPosition == targetPos)
                    {
                        InitValues(true);
                    }
                }
            }
        }
    }
}