열차 목업의 내부 확인용 프로젝트
smchoi
2024-06-14 3d45944b4b2abc384e2539fa72cd7925bbcf2543
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
 
 
namespace UnityStandardAssets.CrossPlatformInput
{
    [ExecuteInEditMode]
    public class MobileControlRig : MonoBehaviour
#if UNITY_EDITOR
        , UnityEditor.Build.IActiveBuildTargetChanged
#endif
    {
        // this script enables or disables the child objects of a control rig
        // depending on whether the USE_MOBILE_INPUT define is declared.
 
        // This define is set or unset by a menu item that is included with
        // the Cross Platform Input package.
 
 
#if !UNITY_EDITOR
    void OnEnable()
    {
        CheckEnableControlRig();
    }
#else
        public int callbackOrder
        {
            get
            {
                return 1;
            }
        }
#endif
 
        private void Start()
        {
#if UNITY_EDITOR
            if (Application.isPlaying) //if in the editor, need to check if we are playing, as start is also called just after exiting play
#endif
            {
                UnityEngine.EventSystems.EventSystem system = GameObject.FindObjectOfType<UnityEngine.EventSystems.EventSystem>();
 
                if (system == null)
                {//the scene have no event system, spawn one
                    GameObject o = new GameObject("EventSystem");
 
                    o.AddComponent<UnityEngine.EventSystems.EventSystem>();
                    o.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
                }
            }
        }
 
#if UNITY_EDITOR
 
        private void OnEnable()
        {
            EditorApplication.update += Update;
        }
 
 
        private void OnDisable()
        {
            EditorApplication.update -= Update;
        }
 
 
        private void Update()
        {
            CheckEnableControlRig();
        }
#endif
 
 
        private void CheckEnableControlRig()
        {
#if MOBILE_INPUT
        EnableControlRig(true);
#else
            EnableControlRig(false);
#endif
        }
 
 
        private void EnableControlRig(bool enabled)
        {
            foreach (Transform t in transform)
            {
                t.gameObject.SetActive(enabled);
            }
        }
 
#if UNITY_EDITOR
        public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
        {
            CheckEnableControlRig();
        }
#endif
    }
}