using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem.UI;
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using UnityEngine.XR.Interaction.Toolkit.UI;
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public class LoadPrefab : Singleton<LoadPrefab>
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{
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// Start is called before the first frame update
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public GameObject VR;
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public XRUIInputModule XRInputModule;
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public UnityEvent OnLoadComplete;
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void Start()
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{
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VR.SetActive(true);
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XRInputModule.enabled = true;
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OnLoadComplete?.Invoke();
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}
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}
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